
ABOUT ME
3D and 2D Artist ​(excuse me while I babble on)
I have always been an avid gamer and artist at heart. Because of my love of gaming from good old days of the Atari 2600, I've always had a passion for learning what makes games tick and an even greater compulsion to be creative. Conceptual design, illustration, 2D and 3D in-game assets, texturing, environmental design layouts, gameplay mechanics, I enjoy dipping my fingers in each little piece of the pie.
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I've been fortunate enough to work in the games industry since 2007 and I would be the first one to admit that there's still so much I can learn. Before working in the industry I did a little stint as a freelance Graphic Designer after completing a BA (Hons) in Graphic Design. During my time as a traditional Graphic Designer I was able to learn about the importance of compositional design, visual language, colour ranges, client requirements and delivering quality design materials within tight deadlines.
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To this day, I still strive to use these skills in all my work, either it be for personal creative pieces or for published gaming titles. I believe that traditional art values with intelligent design can often make-or-break the functionality or creativeness of any given asset, especially within a gaming environment. Like a beautiful fine art painting or a modern day website, the overall composition and layout of an environment scene is essential, and I love being a part of the process. I even enjoy ensuring that my work is structured and organised to make the pipeline process better for others I'm fortunate to work with.
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​During my time in the games industry, I have worked on characters, props, terrain environments, vehicles, concept illustrations, pipeline documentation, R&D research presentations, level design and Outsource management documentation. As the the industry continues to evolve I have demonstrated the ability to adapt to changing development requirements and the necessity of outsource development processes.
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Outsource assets and it's management have become increasingly essential for the growth of the games industry, but one I recognise and have helped steer in the right direction. While I'm capable of creating quality in-game assets, I have learned to adapt and manage other exceptional artists to help produce in-game assets to the high standards this industry often requires. To this end, I have demonstrated a willingness to adapt to the needs of a project and show leadership when required. I enjoy the challenge of getting to know others. I enjoy learning skills and limitations of others and adapting mine to fuse better with others, learning some new tricks in the the process.
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Anyway, enough from me. Please enjoy the few examples of my industry and personal portfolio. I hope to keep getting better at what I do and to I hope to be fortunate to share these skills onto other like-minded souls. Thanks for your time :)